Haters Hating On Game Developers Need To Stop
Added: 19.01.2014 11:16 | 7 views | 0 comments
Okay so I was perusing Kotaku, as some of us do, and a particular article shot right out and hit me head on.
From:
n4g.com
| Adam Orth Will Speak About "Toxic Online Communities" At GDC 2014
Added: 13.01.2014 21:34 | 12 views | 0 comments
Can you believe this guy? (Maybe...)
Adam Orth, the Microsoft game director who became the focus of internet hate after he dismissively defended on Twitter the company's decision to have an always-on connection for the Xbox One (which Microsoft overturned), will have his own session at Game Developers Conference 2014.
Tags: Online, Gain, With, Xbox, Speed, Microsoft, Developers, Game Developers, Conference, Developers Conference, Adds, Orcs, Twitter, About, Xbox One
From:
www.gamerevolution.com
| GDC 2014 adds talks on Kerbal Space Program, 10,000,000, and game narrative
Added: 11.01.2014 21:16 | 8 views | 0 comments
The organizers of the 2014 Game Developers Conference today announced the addition of three more summit talks to its line-up
From:
n4g.com
| 2014 GDC Awards Highlight The Last of Us, GTA V, Tomb Raider, And Gone Home
Added: 10.01.2014 17:07 | 6 views | 0 comments
The nominees for the 14th annual Game Developers Choice Awards (GDCA), which I view as far more prestigious than a VGA award, have been selected and they feature a solid mix of triple-A and independent titles.
From:
www.gamerevolution.com
| Game Developers Choice Awards Nominations, The Full List
Added: 09.01.2014 17:16 | 16 views | 0 comments
Award shows are in full swing this season, and just as developers and publishers finish counting up their VGX awards, the GDC Awards are just around the corner. This year The Last of Us, Tearaway and Gone Home lead the 2014 Game Developers Choice Awards Nominations pool. This will be the 14th annual Game Developers Choice Awards, with the winners in all categories to be honored at the Game Developers Choice Awards ceremony, taking place on Wednesday, March 19, 2014 at 6:30pm at the San Francisco Moscone Center during the 2014 Game Developers Conference alongside the Independent Games Festival Awards.
Tags: Gods, Mario, Games, Gain, Fuse, Last, Awards, Hold, The Last, Developers, Game Developers, Conference, Developers Conference, San Francisco, Francisco
From:
n4g.com
| The Top 10 Game Developers of 2013
Added: 16.12.2013 12:16 | 7 views | 0 comments
Presenting Gamasutra's Top 10 game developers of 2013.
From:
n4g.com
| Female Game Developers Cant Even Submit A Game To Greenlight Without Receiving Harassment
Added: 13.12.2013 16:17 | 10 views | 0 comments
Zoe Quinn resubmitted her game Depression Quest to Greenlight recently so that it may be considered for distribution on Steam. It seems that the mere idea that a female developer could hope to have her game on Steam was enough for a bunch of online users, mostly from notorious bulletin board 4chan, to launch a harassment campaign against her.
From:
n4g.com
| Making a Next-Gen Superman Game: 20 Game Developers Tell Us How
Added: 11.12.2013 21:16 | 9 views | 0 comments
GamerFitNation presents the Superman Game Project, in which 20 video game developers answer the question: Is it possible for a game developer to create a good Superman Game?
From:
n4g.com
| Super Motherload - GR Review
Added: 28.11.2013 1:34 | 21 views | 0 comments
Let's head back.
The red soil crumbles gently as the drill burrows deeper, one level at a time, one mineral at a time. First a unit of bronze, then a unit of silver, or whatever the silver mineral equivalent is on the Martian planet. It's cold, and dark, and wet, and dead transmissions interrupt the comfort of silence with audible warnings that I'm not alone beneath the surface of Mars. My rover beeps, signaling the final drops of fuel burned up tunneling for smelted bronze, silver, and gold to make the more valuable White Gold.
The flight back to base keeps me on my toes and the finely dug-out path leads me snaking left and right until I see red soil and the surface once more. In the same sunlight that bathes Earth millions of miles away, I refuel, repair, and sell my haul. Before returning underground to the thick vein of valuable minerals I discovered last, I stop by the shop for an upgrade. This is Super Motherload, an awesome blend of challenge, obsessive-compulsive profiteering, and addictive, satisfying gameplay. This is challenging 2D sci-fi Minecraft, multiplayer Dig Dug, and an amazing next-gen indie rolled into one package.
XGen Studios first to Super Motherload at the Game Developers Conference earlier this year. At the time, four PS3 controllers let attendees group up and dig for cash in the shallow crust of Mars. This setup introduced me to one of the first mechanics that sustains the satisfying rhythm of digging, smelting, and cashing in: fuel. As you dig and fly about on Mars, a fuel gauge will tick down to empty at which point you can no longer drill, whether you've stuffed your rig full of valuable minerals or not. You and any co-op buddies have to collectively watch shared fuel and carrying capacity, though playing solo alleviates this by simplifying the group-think required by co-op.
Playing by myself at home, I didnÄ‚Ë€â„Ët have the same satisfaction in guiding a group of newbie excavators. I couldnÄ‚Ë€â„Ët bark orders, but I could dig deeper into the smelting mechanics by which intelligent mining reaps even greater cash rewards. That bronze, silver, gold combo to make White Gold I mentioned earlier? That barely breaks the surface as that simple combination unlocks at smelting level one and there are several more levels to buy.
In the upgrade shop, you can increase your health, your carrying capacity, your drill and rotor speed, and your on-board smelter. The more money you pour into smelting, the more money you can make carefully carving a path between lesser-valued minerals to perfect combo chains and create valuable hybrids. These elements will be totally lost on cooperative dig teams who focus more on racing to the gold deposit or blowing up a chasm to open up the crowded flight path.
In single-player, Super Motherload drills into gamer psyche in two distinct ways. The first is the obsessive maximizing of profits, especially when it comes to extensive mineral chains offering cash bonuses. Every single mineral offers up a delightful ka-ching with combinations gradually increasing in value and audible joy. The second is the soul-crushing difficulty and despair you might get from playing the game in Hardcore mode.
Hardcore places even greater focus on managing resources by killing you if you donÄ‚Ë€â„Ët make it back to base before your fuel runs dry. On Normal difficulty, you fly slowly at zero fuel, but on Hardcore youÄ‚Ë€â„Ëll be one unit of red sand away from a valuable combination before you blow up on the spot for running out of juice. The characters you choose might not say much beyond the pilot select screen at the beginning of the game, but youÄ‚Ë€â„Ëll remember how Karl Redden died every time you pass by the skull and crossbones marking his corpse on the map.
Hardcore mode turns a fluffy, semi-shallow indie game into a resource-intense white-knuckled 2D adventure. Enemies wonÄ‚Ë€â„Ët come bursting out of the silver deposits around your rover, but you might just drop a few hundred yards and bust your rig on a rock outcrop. Once you understand the systems in place, it can be impossible to watch your fuel closely enough to stay safe. YouÄ‚Ë€â„Ëll want to reach a bit deeper to find the next base of operations or drill just a bit further to finish your combo, but you can kill several characters with eager or greedy behavior like that.
Tags: Gods, Studios, Onto, Gain, First, Every, There, While, Developers, Game Developers, Conference, Developers Conference, Norman, Playing, Karl, Earth
From:
www.gamerevolution.com
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